﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace SimpleFramework
{
    public class ResSetting
    {
        /// <summary>
        /// 打开调试模式
        /// </summary>
        public const bool IsDebug = true;

        // 最大加载次数
        public const int MAX_LOAD_COUNT = 8;

        // 最大执行次数
        public const int MAX_PROCES_COUNT = 8;

        // 空闲资源的生命时间，超过就删除
        public const float MAX_LIFE_TIME = 10;
    }
}